A band of Dwarves are returning to their Great Hall from a long
journey, when they are ambushed by Warriors of the Serpent Lord. The
Dark Lords forces are mustering and have attacked many provinces of
good. The Serpent Lord has directed his attacks against the Great
Hall and has sent scouts ahead...
Forces.
Good.
Dwalin (use Balins Rules with Durin's Axe)
7 Khazad Guard
6 Dwarven Warriors with Dwarf Bows
2 Dwarven Warriors with Axes and Shields
1 Dwarven Warrior with 2 Handed Axe
TOTAL |
75pts
77pts
56pts
18pts
8pts
234 pts |
Evil.
Grand Scout of the Serpent Lord with horse(use Hasharin rules)
2 Haradrim Raider with lance and bow
2 Haradrim Raider with bow
17 spearmen of harad
TOTAL |
100pts
24pts
22pts
102pts
248 pts |
Layout

The Scenario is played on a 6ft x 4ft Board. The Dwarven deployment zone should have walls or other forms of
defensive terrain (eg. barricades, fences, etc.). These represent the quick defences the dwarves have
made for the oncoming Haradrim attack.
Starting Positions
The Dwarves start on either side of the bridge (you could roll a dice to see who gets which side or just decide)
as do the Haradrim. Dwarves should be placed as near to each other as possible. The Harad should be spread
out, leaving a 10cm - 12cm gap between each model. 7 Harad Spearmen are left undeployed and are kept for the
second wave (see below).
Objectives
The aim of both forces is to wipe the other out. When both sides are reduced to 33% or less a dice is rolled. On a 1
the game automatically ends. Each player recieves 1 point for each model either on the bridge, or within 4cm's of it.
The player with the most points wins.
Special Rules
Waves. When deploying, the Harad player deploys 10 spearmen. On Turn 2, before priority, the Harad player
deploys the rest of the spearmen. From Turn 3 onwards, the Harad player rolls a dice before his movement phase. On
a 5+ the Grand Scout and 4 Raiders arrive in the evil deployment zone.
The Rickety Bridge. The bridge is only wide enough for one person and any model that loses a fight must
take a test on the table below.
Roll
1
2-4
5
6
|
Effect
Falls off and drowns. (Remove as casualty)
Falls over. (Counts as on the ground)
Balances. (No effect)
Balances then shakes the bridge. (Opposing model must roll on this chart)
|
Tarondor